New Update (ver.1.8.3)

Hello survivors,
Today’s update for version 1.8.3 includes balance patch and some improvements!
Here are the details.

Balance Patch

Defense Tower
  • Guard Tower – Although Guard Tower is the most basic defense tower, it was too powerful. So, we made it less powerful!

    • HP : Decreased overall
    • DPS : Decreased overall
    • Range : 8 → 9
  • Shotgun – Shotgun was strong against both melee and ranged zombies. With its reduced range, Shotgun will be much weaker against ranged zombies like Bonies and Spitters.
    • HP : Increased overall
    • DPS : Increased overall
    • Range : 6.2 → 3
  • Crossbow – Crossbow was especially powerful against huge zombies like Giants and Exploders, but weak against small zombies like Biters. So, we made it more powerful against small zombies.
    • HP : Decreased overall
    • DPS : Increased overall
    • Range : 8 → 7
  • Cannon – Cannon is usually the first priority target because of its long range and high damage. But, once you learn how to exploit it, it’s not too difficult to destroy. So, we tried to enhance its strength by increasing the maximum range and exploit its weakness by increasing the minimum range.
    • HP : Decreased overall
    • DPS : Decreased overall
    • Max Range : 10 → 12
    • Min Range : 3 → 4
  • Machine gun – Machine gun’s DPS was very high. To balance out with the changes made for the zombies, we reduced its damage, but also adjusted its reload time a bit faster. As a result, its DPS has decreased overall.
    • HP : Increased overall
    • DPS : Decreased overall
    • Range : 7.2 → 6
  • Loudspeaker – As a defensive tower, Loudspeaker only attracts nearby zombies once they get in range. If you are unlucky, Loudspeaker can be devastating as it draws the attention of your zombies. So, we made it easier to deal with Loudspeaker by reducing its trigger radius.
    • Trigger Radius : 8 → 6
    • Initial Radius : 3 → 2
    • Max Radius : Decreased overall
  • Chemical Sprinkler – Chemical Sprinkler is just OP in Pale Lands. The only way to destroy this tower without much casualties is to use its long reload time against it, but still it’s difficult. So, we made it easier to destroy Chemical Sprinkler by reducing its range.
    • Range : 7 → 6
  • General Buildings
    • HP : Decreased overall
Zombie
  • All zombies
    • Walk speed : Increased overall
  • Biter – We tried to make Biters more useful in combat. So, we gave them more HP!
    • HP : Increased overall
    • Seat Size : 1 → 2
  • Bony – Bonies are one of the most popular zombies because they are ranged units and also powerful. To make Bonies more balanced overall, we decreased their HP, but increased their DPS.
    • HP : Decreased overall
    • DPS : Increased a little overall
    • Range : 3.5 → 3
    • Unlocked Level : Transporter Lv 2 → Lv 1
  • Giant – Giants will continue to play a tanker role. They were too powerful in the earlier levels but weak in the later levels. To reflect on that imbalance, we made changes to their HP.
    • HP : Increased at lv 4, 5, 6 and decreased at lv 1, 2, 3
    • DPS : Increased overall
    • Unlocked Level : Transporter Lv 1 → Lv 2
  • Scavenger – It’s difficult to utilize Scavengers in combat. Despite the fact, we decreased their DPS to balance out with other changes.
    • DPS : Decreased overall
  • Crawler – We also wanted Crawlers to be more useful in battle especially when they’re combined with Biters. So, now you can have more Crawlers and faster Crawlers!
    • HP : Decreased overall
    • DPS : Decreased a little overall
    • Seat Size : 2 → 1
  • Spitter – Spitters have the highest DPS, which makes them the best dealers in Pale lands. But, we wanted Spitters to be used in a more strategical way. So, we increased their range considerably, but decreased their HP overall.
    • HP : Decreased overall
    • DPS : Increased at lv 1, 2, 3, 4, 5 and decreased at lv6
    • Range : 4 → 6.
    • Seat Size : 10 → 8
  • Airborne – Sometimes, Airbornes are only used to destroy the HQ. We made changes so that they could be used in more diverse and strategic ways.
    • HP : Decreased overall
    • Helmet HP : Decreased overall
    • DPS : Increased overall
  • Exploder – Exploders are one of the least popular zombies. So, we wanted Exploders to be much more useful with much higher suicide damage!
    • HP : Increased overall
    • Suicide Damage : Increased overall
    • Seat Size : 15 → 12
    • Walk speed : Fast → Slow

Survivor

  • AI behavior – Survivors will now prioritize attacking nearby zombies in battle rather than running straight to the HQ. Due to the change in this behavior, they will be much more likely to engage in fights with zombies and less likely to cluster around the HQ!
  • Combat statistics – Most of their stats have decreased, but we made their reload time faster to make the interactions between zombies much more interesting.
    • HP : Decreased overall
    • DPS : Decreased overall

Site (outside) Zombies during combat

  • Site Zombies spawned during combat can easily enter (when the walls are already destroyed) and attack enemy sites, or they can be used for the Catapult ability. The spawn number has a much bigger impact in the earlier levels than it has in the later levels. Reflecting on this note, we decreased the number of site zombies spawned at lower HQ levels and increased the number at higher HQ levels.

Watruck Ability

  • Wartruck movement speed – Increased
  • Power – Decreased overall
  • Projectile speed – Increased overall for all abilities
  • Rocket – Rockets had a wide area for its splash damage. We made changes so that Rockets could be used for more focused attacks with higher damage and better accuracy.
    • Damage : Increased overall
    • Damage Radius
      • 2.0 → 0.7
  • Chemical bomb – It was difficult to use Chemical bombs effectively because of its short radius. So, we made them a bit more useful by increasing its radius!
    • Required power
      • Required power (1st shot) : 6 → 8
    • Radius
      • 3.0 → 3.5
    • DPS
      • x 2.8 → x 2.0.

Update Note

Usability Improvements
  • Survivors – replaced the terminology of ‘Refugee’ with ‘Survivor’
  • HUD icons – tapping on resource icons in the HUD now provides easier access to information, like max capacity and production per hour, for resources
  • Tutorial improvements
  • Better graphics and performance
Visual Improvements
  • Improved visuals within the Transporter area
  • Improved visuals for the resource collecting effect
  • Improved the readability of the Survivor information UI
  • Small graphical changes to the World Map

We will come back with fascinating Halloween updates 🙂
Stay tuned.

Advertisements

New Update (ver. 1.7.2)

Hello survivors,

Today’s update for version 1.7.2 includes some new additions and bug fixes!

Here are the details.

<Re-try button for single player stages>

Now you can use diamonds to instantly reinforce same troops you’ve expended and retry the stage to win more stars. Go for a 5-star win to acquire Epic or Legendary refugee on selected stages!

<News pop-up>

Have you been waiting for update and promotion news? Now you can check out on News pop-up when you launch the game! Find out what’s new and try it right away!

<New Language – Spanish>

Hola! Finally, Spanish language pack has been added. Gather around and play Pale Lands!

Bug fixes

Plundering rate – Plundering rate has been adjusted based on the HQ level gap. Now you will lose less resources against a higher HQ level player.

Hope you enjoy our new 1.7.2 version from the app store.
URL: https://goo.gl/BtfkxZ
We will come back with more interesting updates 🙂
Stay tuned.

New Updates (ver. 1.6.1)

For those who have waited for our update, it is finally here and released! Few big additions, improvements, and some balance changes have been made in this version.

Here are the details.

<LEGENDARY Refugees>

Finally, Pale Lands releases LEGENDARY refugees. LEGENDARY refugees have 1 additional special skill. Check out the Store to obtain them!! Or you might be able to win a Legendary refugee from the World Map by clearing one of the stages with five stars.

<LEAGUE System>

LEAGUE is the perfect place to find out how strong you are in Pale lands. Compete with other users, join a higher league and acquire bonus resources!

<REFUGEE Package>

Now you can buy REFUGEES from the Store! We know it is tedious waiting for the next refugee to arrive. So, we have prepared 3 different Refugee Packages. If you do not want to wait until your quarantine station fills up with incoming refugees, or need better, stronger refugees now, then, check out our new Refugee Packages! They will make your town better and stronger!

<TREES>

Now you can relocate TREES. You know trees can slow down zombies. Now, you’re allowed to move TREES by consuming resources. Find out how to use TREES more tactically!

Usability Improvements! · Drag and Drop – Now you can drag and drop Transporters and the weapons of your War Truck! The new Drag and Drop UI allows you to preview how the Transporter will run through the walls and from which direction the zombies will be deployed. · Refugee UI – When assigning refugees to buildings, it is now more intuitive to allocate and manage them with the new refugee management system design.

<Balance Changes>

· Change in PvP Trophy system – Now it’s easier for users to escalate in the trophy rankings. You will lose less trophies when losing a PvP attack. It’s time to play more PvP!

· War Truck energy increase – When you level up your War Truck at the Garage, your War Truck is provided with more initial energy. More energy means more damage your war truck can do to your enemy.

· Exploder – When the Exploder zombie dies in battle, it will explode faster than it did before.

· Airborne Crawler – Airborne Crawlers have been training hard to understand where your fingers are targeting. Now they land much more accurately with concentrated damage.

Hope you enjoy our new 1.6.1 version from the app store.

URL: https://goo.gl/BtfkxZ

More interesting updates are in the making.

Stay tuned!

New Updates (ver. 1.4.3)

Version 1.4.3

Today’s update for version 1.4.3 includes new additions, improvements, and some balance changes. And, here’s a brief overview!
New Additions!
  • Mine Trap – new defensive building that triggers upon impact with zombies damaging them
  • Instant Button – automatically finishes all reinforcements
Usability Improvements!
  • Quarantine Station – now allows overpopulation for bought Refugees
  • Workshop & Quarantine Refugee – are now automatically assigned once accepted to the site
  • All Buildings – now show buildings recovering after being attacked
  • Zombies – have a new visual effect for slow & attracted zombies
  • Refugee Behavior – Refugees now wander aimlessly around the home site!
Balance Changes!
  • Zombie – normal walk speed increased overall
  • Cannon / Under Tree – decreased the slow effect
  • Smoke Bomb – now disables only one building / reduced the required power
  • Blood Bomb – reduced the required power
  • Shotgun – decreased the knock-back effect
Download the 1.4.3 version from the app store and find out what’s new! https://goo.gl/BtfkxZ

New Updates (ver. 1.3.1)

Version 1.3.1:

Today’s update for version 1.3.1 includes visual changes, improvements, and some balance changes.
Visual changes!

  • Visual upgrades to Chemical Sprinkler to match its power.

Usability improvements!

  • Players can now see upgrade & research icons when they are ready to be upgraded.
  • A handy button is now available for when the Ice Cream Truck is in the site, so you don’t have to follow the truck all the time.
  • Scout mode now shows a better representation of Refugee assignment status.

Balance Changes!

  • Decreased seat space and HP for Crawler
  • Decreased seat space and HP for Airborne
  • Changed the damage pattern for Machine Gun
  • Increased knock-back effect for Shotgun
  • Decreased HP for Guard Tower

Blog at WordPress.com.

Up ↑