BiNAREE wishes you a pleasant break ✌︎

This week in our studio, our Marketing Manager, Rachel and Young Min who is a 3D Artist, are going for a week vacation! Rachel is traveling to Italy and Young Min is going to US! So jealous☹ Hope you guys have a great time there and be safe.

Going to miss you!


New Updates (ver. 1.3.1)

nomal_bg1Version 1.3.1:

Today’s update for version 1.3.1 includes visual changes, improvements, and some balance changes.
Visual changes!

  • Visual upgrades to Chemical Sprinkler to match its power.

Usability improvements!

  • Players can now see upgrade & research icons when they are ready to be upgraded.
  • A handy button is now available for when the Ice Cream Truck is in the site, so you don’t have to follow the truck all the time.
  • Scout mode now shows a better representation of Refugee assignment status.

Balance Changes!

  • Decreased seat space and HP for Crawler
  • Decreased seat space and HP for Airborne
  • Changed the damage pattern for Machine Gun
  • Increased knock-back effect for Shotgun
  • Decreased HP for Guard Tower

Dawn of Pale Lands: Character Design

We have conducted the second interview with Young-min who is the character designer of ‘Pale Lands’. If you have not read the first interview named ‘Concept and Prototyping of Pale Lands’, please click here.

Thanks for taking the time to talk with us, Young-min. Can you take a moment to give us a quick background of your career?

Sure. I started off my career freelancing as a 3D modeler for production houses in NYC working on various commercials. I did that for a few years, then I moved to Fox Business creating show opens and all sorts of animations. Even though it was a good job, I really wanted to do characters, so I left that job and made the jump to games and landed here at BiNAREE.

Continue reading “Dawn of Pale Lands: Character Design”

Dawn of Pale Lands : concept and prototyping

Zombie Herd.pngSince the release of the Soft Launch is nearby, we have decided on how we can show ‘Pale Lands’ to mobile gamers worldwide. We have conducted some interviews with the people dedicated to producing ‘Pale Lands’. The whole making stories were beyond our expectations, and these will be posted in series twice a month on the blog before the global release. Also, we showcased the extraordinary people in BiNAREE, like developers, designers or artists. The first interview is about ‘Concept and Prototyping of Pale Lands’ with the CEO, CCO and Lead Game Designer of BiNAREE. We hope the interviews can give readers the deep insights of the game-play.

Continue reading “Dawn of Pale Lands : concept and prototyping”

Life in BiNAREE

바이너리는 문화를 가장 중요하게 생각합니다. 개인의 생각이 모여 좋은 게임과 좋은 회사가 만들어진다고 믿습니다. 작지만 강한 팀을 만들기 위해 노력합니다. 좋은 게임을 만들기 위해 개인이 행복해야 한다고 생각합니다.

다양하게, 더욱 더 다양하게

BiNAREE 는 미국, 영국, 프랑스, 핀란드, 베트남, 러시아, 한국 등 7개 국가의 직원들이 근무하는 글로벌 기업입니다. 대부분의 업무관련 문서와 대화는 영어를 기본으로 진행되며, 이런 환경은 다양한 국적의 직원들이 글로벌 지향 게임을 제작하는데 큰 도움이 됩니다.

Continue reading “Life in BiNAREE”

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